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Old Feb 27, 2008, 07:47 PM // 19:47   #1
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Lightbulb Market House unlike any other

CAUTION: Long Post Ahead

I understand that something similar was posted before and success was limited, but this is a bit different.

I think that in GW2, there should be a better way to trade than finding a person and pressing a trade button. In GW2, that would hopefully still be, but I have an idea for a marketplace that would make trading infinitely easier.

This marketplace could be reached from wherever in the game at any time, like a guild hall. There'd be a special button somewhere in the UI that would take you there.

Once you reach this marketplace, there will be no people saying "WTS" and "WTB." Instead, you can bring up a window like a party search window. It will ask if you want to buy or sell. If you choose buy, a small listing of item types appears. For example, let's say I want to buy an Armbrace of Truth. I would pick the Trophies category, and then the Collector Trophies category, as an example.

Now another screen would come up. It would have a listing of bison tokens, luxon totems, battle commendations, etc. You would look at the category of which item you want to buy.

Now you'd get a window that would have a listing of entries. Each one would look like this.

[Character Name][Name of Object Being Sold][Picture of Object][Offered Amount][Average Price][Notes]

The name is if you want to pm them for whatever reason. The name tells...well, duh. If you hover over the oblect picture, it will give you its exact stats. The offered amount is exactly how much the seller wants for it. The average price tells the average of prices for this item in the past month or so. The notes are if the seller wants to tell anything else, such as "Useful for farming" or "Can be traded for Tormented items."

If you want to buy, another screen will pop up. It will have three options: Offer Money, Offer Items, or Offer Both. Once you make a proper offer, it is sent to the seller. If he/she approves, the item is automatically added to your inventory and the money is sent to the person, who loses the item but gets the money. This eliminates the "Trade" button unless you'd still rather use it.

Hopefully, you can offer more than 100k in GW2. If you're selling, a different window pops up showing all the items in your inventory. You chosse an item to sell and offer a price, which eliminates the need to shout in town until you get a buyer. Additionally, you can sell more than one item and anyone can see the stats-no more typing long-winded trade invitations!

Eventually, little offer windows will pop up giving you offers. If you accept, the item is gone but the money is yours.

I really think this idea will refine the trading system, but you will still be able to do it the old-fashioned way if you like.

Comment! I'm up for constructive criticism. Sorry for the long post.

~Chfan
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Old Feb 27, 2008, 07:55 PM // 19:55   #2
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awesome idea. not sure about the average price feature though, it would be quite hard for Anet to monitor at a constant rate...
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Old Feb 27, 2008, 08:10 PM // 20:10   #3
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I like the idea a lot. Nice potential.

1 thing I thought of though. If your in a mission or something and you are getting a offers for the item it could get annoying.

To fix this you should just get a small blinking green exclamation at the bottom of the screen that you can click on and see all the offers and whisper to the person to compromise.

This should also be able to stay for sale over-night at least, so all time zones get a chance to see your items.

Last edited by Flem; Feb 27, 2008 at 08:33 PM // 20:33..
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Old Feb 27, 2008, 08:16 PM // 20:16   #4
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good idea

12 charracter rule is dumb
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Old Feb 27, 2008, 10:01 PM // 22:01   #5
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/signed for everything except "Average Price"

The market fluctuates so much it would be a waste of time to monitor it, and if it was automated, it could easily be abused.

Say Player A and Player B want Ecto to go up. All they would have to do is buy 1 Ecto from the trader, get 50k, and then Player A sells Ecto for 50k, Player B buys it, Player B puts it back up for 50k, and Player A buys it until the average price goes up to 45k or whatever. And vice versa if someone wants to lower the "Average Price".

so yea, great idea, except for that.

P.S. One thing I'd like to know, say someone puts up their sell-item message, would it stay for as long as they're online? Or until they manually take it down? Or after an automated amount of time?
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Old Feb 27, 2008, 11:07 PM // 23:07   #6
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doesn't Runescape have something similar to this? Don't yell at me Runescape players if i'm wrong my friend showed me once. I like it, but it sounds like the same as party search + trade window, without having to be next to each other.

I like it, but it is similar to what we have now except categories. Go to LA and click party search. Then send pm. Then trade. But I still say

/signed

p.s. There is a GW2 suggestions thread.
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Old Feb 27, 2008, 11:49 PM // 23:49   #7
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[QUOTE=Kanyatta]/signed for everything except "Average Price"QUOTE]

what he said...
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Old Feb 27, 2008, 11:59 PM // 23:59   #8
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Wouldn't it be just the Xunali Marketplace suspected by the gw.dat divers?
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Old Feb 28, 2008, 02:44 AM // 02:44   #9
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/signed

Because a massive trading improvement is really needed.

And there's nothing really wrong with this version, its ok, except for the [Average Price] field.
I thought about it quite long and I think that even with limitations like showing it only for items commonly traded, always identical, and only if there were at least a certain big number of transactions with that item done in a given period of time. There would still be potential for abuse and price manipulations, for example 2 friends buying multiples of some item from each other at a ridiculously high or low price, repetitively. Abuse much harder to prevent if multiple accounts would be used for it. Abusable even if there were some fees for selling. So better forget the average price thing.
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Old Feb 28, 2008, 12:27 PM // 12:27   #10
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Okay, I figured the average price thing was a bad idea anyway. And this isn't necessarily for GW2.

The reason this would work so much better (and be different) than the current system is:

1. You don't have to find the person and press trade.

2. You know exactly what item you're buying/selling. Additionally, you don't have to say all the stats so you no longer have to type 15^50, 20/20, etc.

3. You can sell as many items you want at once, without problems.

4. No more sifting through infinite amounts of red text. Just go to your category

It may sound like the party search system, but it's actually a lot different if you look closer.
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